AI Insights · Timothy · April 2025
Top 5 Ultracasual Games on Unified Platform in the Middle East, Q1 2025
Explore the performance of the top 5 ultracasual games in the Middle East during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the ultracasual gaming market in the Middle East saw varied performances across the top five games. Here's a closer look at their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.
PlaySlime:Slime Simulator Game by Slime Simulator Studio showed consistent weekly revenue around $3K, peaking at $3.2K in late January. Downloads fluctuated, starting at 2.5K and dipping to under 1K in late February before recovering to 2.3K by the end of March. Active users remained stable, averaging around 18K, with a slight increase towards the end of the quarter.
Perfect Tidy from ABI GLOBAL LTD. experienced a significant decline in weekly revenue, ending the quarter at $190 from a high of $646. Downloads followed a downward trend, starting at 88.7K and closing at 31.7K. Active users also saw a sharp decline, from over 200K in early January to 46K by the end of March.
World of Slime Simulator Games, published by Solid Apps INC, maintained steady revenue slightly above $150 throughout the quarter. Downloads were minimal, with a peak of only 44 in mid-January. Active users decreased gradually from 585 to 417 by the quarter’s end.
Satiszone: Perfect ASMR Tidy by Sonat Joint Stock Company saw an increase in revenue, reaching $218 in early February. Downloads peaked at over 51K in early February before dropping to 9.3K by the end of March. Active users initially surged to over 130K, later declining to around 106K.
Finally, Draw it from Kwalee Ltd experienced a consistent rise in revenue, ending at $93 from $76 at the start. Downloads increased steadily, peaking at 5.4K in late March. Active users showed an upward trend, increasing from 10K to over 10.7K by the end of the quarter.
These insights reveal the dynamic nature of the ultracasual gaming market in the Middle East. For more detailed analysis, visit Sensor Tower.